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Monkius

211 Game Reviews

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I agree with schiele, GLaDOS was actually funny in a "dark" sort of way. This computer is just a douche with a funny accent that insults you all the time. I muted it after the /second/ time I died, only because you did a pretty good job on making the voice sound synthesized.

I know this was made in 72 hours, but there are sooooo many things wrong with this game. Before I figured out there was more than one room, I turned off the life support and killed everyone, since I thought it was the only choice. You should clue players in to this, instead of just saying something vague like "push that red button", of which there are none... At least make a "restart" button, for godsakes.

Also, you should provide a little information on this "protomolecule". It sounds nothing like a germ, but that's what the she-asshole computer tells you /after/ you die. Would have been really nice if there were information on the proto-molecule somewhere, so I wouldn't have to restart the game *yet again* after freeing it...

If the oxygen is "green" (plentiful), then how come waking people up kills you? Wouldn't it just go to "yellow"?

At least you made a walkthrough... You probably wouldn't need one, though, if the game itself gave the player a little bit more information (perhaps about the consequences of their actions, too... Although I admit "release carnivores" was pretty obviously going to kill you, so no need for more information on that one LOL), and things made a bit more sense. I definitely see potential in this game, since, well who doesn't love a "stranded spaceship" scenario?

xuxubadabooom responds:

We thought that if player will get more information, fame will be less difficulty and replayable, so someone likes this, someone not. We hope, we did right decision =)
If you wake people,eve the oxygen is green, if there is no food (such as mushrooms, or herbivores), they will die without food (AI say it, by the way).
Thank you for review!

A miner mining while avoiding mines and saving minors... Wah! Confusing, just like level 21, which made me swear...

I like the creative spin on a memory game though, and am always a fan of keeping my brain sharp when I'm playing games.

I'm looking forward to seeing more :D

MikeSalyh responds:

Thank you! I'm glad you guys/gals appreciate the mine-ception ;-)

You can exploit level 11 by falling "up" onto the platform, jumping to the left and just grabbing the box from there without even going up the blinking steps. Is this intentional?

In level 12, I somehow walked right past the door and came out underneath it the first time... But then I tried again and passed the level, lol. Weird.

The control scheme was a bit awkward... I would have preferred movement with left and right arrows, jump with the up arrow, and space as the "action" key. You could have it switchable to W/A/D/Space for lefties.

That being said, this wasn't terribly difficult for me, but still managed to be stimulating. There were some pretty clever solutions to some of the puzzles, and the concept is pretty fresh (meaning that I haven't seen a million other games like this, yet). Kinda reminds me of "Karoushi" though; perhaps there was some inspiration, there?

Really good game for a coffee break or something, not overly hard, but I like that (the "?" hint button wasn't really necessary though, since the clues weren't so bastard-hard that you needed a button).

I agree with whats-his-name, you should credit the musicians. I kind of want to find more of this music.

(Spoiler)

When you are feeding the slug, it still says that he wants a lot of "crispinite", and not the whatevery fruits.

Also weird that you have to detach a fluorescent lightbulb with a screwdriver. Crazy alien technology!

selfdefiant responds:

Thanks!

On level 4, I push the button and fall through the colour-change elevator thing. I don't think that's supposed to happen... :(

Neat concept though, one-button puzzle game...

Lunergy responds:

Hmm. Due to the nature of the game (multiple shifting platforms in multiple directions), and the resource limitations (I'm just a one-man developer, and an amateur at that!), bugs are expected. That being said, I'll try to fix that specific problem, as I think I know what's causing it. Thanks for playing!

In level 10, I accidentally pressed "z" while the level was restarting, and the green creature started the level dead, sticking out of the spikes right above where you start. Going back to the level select fixed it, though.

Hahahahaha, this is so bad, it's good! Like "The Room". I chuckled at his scheme to distract Mr. Lopez. And the fact that you didn't bother to check for typos/spelling errors. And that the characters have such detailed knowledge of which object will magically appear in which room, and when.

The broom game was pretty hard; borderline-irritating, but still fun. Perhaps "Nintendo-hard".

*spoiler alert*
Having both numbers and colours on the "hints" really screwed me up, and the bottles of oil or whatever on the shelf didn't help much, either. Having discrete hints for both lock-boxes would have been much less confusing.

How come there were no people with machine guns coming after you at the end? I'd imagine that's what would happen if one stole a plane used to transport "bags of powdered sugar"...

selfdefiant responds:

Lucky I guess! Thanks!

Case was easy as pie to solve on the first try, after you got through the typically-insane point-clicker logic, like cutting chains with a goddamn crab...

не твоё дело

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