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Monkius

209 Game Reviews

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You can exploit level 11 by falling "up" onto the platform, jumping to the left and just grabbing the box from there without even going up the blinking steps. Is this intentional?

In level 12, I somehow walked right past the door and came out underneath it the first time... But then I tried again and passed the level, lol. Weird.

The control scheme was a bit awkward... I would have preferred movement with left and right arrows, jump with the up arrow, and space as the "action" key. You could have it switchable to W/A/D/Space for lefties.

That being said, this wasn't terribly difficult for me, but still managed to be stimulating. There were some pretty clever solutions to some of the puzzles, and the concept is pretty fresh (meaning that I haven't seen a million other games like this, yet). Kinda reminds me of "Karoushi" though; perhaps there was some inspiration, there?

Really good game for a coffee break or something, not overly hard, but I like that (the "?" hint button wasn't really necessary though, since the clues weren't so bastard-hard that you needed a button).

I agree with whats-his-name, you should credit the musicians. I kind of want to find more of this music.

(Spoiler)

When you are feeding the slug, it still says that he wants a lot of "crispinite", and not the whatevery fruits.

Also weird that you have to detach a fluorescent lightbulb with a screwdriver. Crazy alien technology!

selfdefiant responds:

Thanks!

On level 4, I push the button and fall through the colour-change elevator thing. I don't think that's supposed to happen... :(

Neat concept though, one-button puzzle game...

Lunergy responds:

Hmm. Due to the nature of the game (multiple shifting platforms in multiple directions), and the resource limitations (I'm just a one-man developer, and an amateur at that!), bugs are expected. That being said, I'll try to fix that specific problem, as I think I know what's causing it. Thanks for playing!

In level 10, I accidentally pressed "z" while the level was restarting, and the green creature started the level dead, sticking out of the spikes right above where you start. Going back to the level select fixed it, though.

Hahahahaha, this is so bad, it's good! Like "The Room". I chuckled at his scheme to distract Mr. Lopez. And the fact that you didn't bother to check for typos/spelling errors. And that the characters have such detailed knowledge of which object will magically appear in which room, and when.

The broom game was pretty hard; borderline-irritating, but still fun. Perhaps "Nintendo-hard".

*spoiler alert*
Having both numbers and colours on the "hints" really screwed me up, and the bottles of oil or whatever on the shelf didn't help much, either. Having discrete hints for both lock-boxes would have been much less confusing.

How come there were no people with machine guns coming after you at the end? I'd imagine that's what would happen if one stole a plane used to transport "bags of powdered sugar"...

selfdefiant responds:

Lucky I guess! Thanks!

Case was easy as pie to solve on the first try, after you got through the typically-insane point-clicker logic, like cutting chains with a goddamn crab...

Kind of cool that you have to use a little bit of actual survival knowledge to win the game... Thank goodness I've watched a few episodes of "Survivorman" and "Man vs. Wild"...

"Games for smart people"? An arrogant subtitle to say the least. Is it your intent to insult the intelligence of said smart people with easy and unoriginal puzzles?

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