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Monkius

209 Game Reviews

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There were only three levels, and the stars were easy to find. When they weren't, I could use the "tab" cheat, since no measures have been taken to stop it. The stars were also in the same spot every time, so I could find them even without cheating on the second play-through.

You mention "high score" in the description, but it doesn't even record a score.

Sucks that the computer seems to be programmed to give you the longest possible chain. Strategic thinking is not really required on anything over a 4x4. As soon as I stopped going "OCD" and trying to separate the grid into 2x2 squares, even the 4x4 size was easy.

Funny how I don't need 8 energy to climb stairs anymore, like the past two episodes... :P

And the lunar phasing puzzle made no goddamn sense at all to me :(

But as always, pretty good game for the rate you are cranking them out at. Big WTF at the ending, though. Lol.

If that were my cousin, I'd tell her that if she doesn't want to move to the floor, she'll go sleep with the fishes. Lol you know, because I built my own fish pond, and all...

I like how things are combined automatically. It gets past the whole "bat-shit insane logic" thing that most point-and-clickers have. (Ohhhh, I have to combine a tire with an octopus to make a generator.............. What?)

The fence bit was a little bit weird in that you had to click twice. Would have probably been better to have arrows you could click on, whenever you had to move the character.

I like how the "submit" lights up when you get a code. Maybe don't make it case-sensitive, next time? I had a bit of a "WTF?" moment on the first code-box, but it only lasted a couple of seconds, fortunately. Lol.

Didn't quite understand the "purple" portion of the puzzle in the area with three targets, and had to guess it. Green and blue made sense, though.

I liked the last puzzle, it was pretty clever and took some absent-minded clicking around to solve.

This flash is crunk, fo shizzle!

JackAstral responds:

Ahaha thanks dude!

...

A meteor shower has destroyed the entire city and my house, and I somehow made it out alive, into my miraculously-unscathed back yard? Okay, I'll suspend my disbelief. *Just this once!*

Some hints for the key and the knife would have been nice.

selfdefiant responds:

It could happen. :)

This game could (er, did...) make a grown person squeal like a teenage girl...

I like how the game slows down slightly when a distracting firework signals a change of level. I'd like it more if the bonuses were the same way, though; I found them hard to catch and even more distracting than the fireworks, which was especially frustrating on "so cool" or "wow difficult"...

It would also be cool if I could submit my scores for different difficulty settings independently.

Netforza responds:

Hi Monkius,
Thank you for your feedback.
When fully upgraded bonuses fall like a shower. So slowing the game for each bonus is not an option.
Each bonus is a risk you can either take it or just ignore it.

I think this is what an idle game should be. The achievements are reasonable, and only take an hour or two of play/watch/run-in-the-background time to collect.

A lot of idle games are a horrible combination of boring and addictive, and just sit there wasting your processing power for hours on end while you strive to collect 67 octillion dollars, or cookies, or whatever... To get your next building/achievement/upgrade/etc...

As it seems you are continually updating the game, like a lot of other idle-game people, it would seem that the challenge would lie in keeping your game interesting/stimulating, and not following the trend of making a "game" that eventually just sits for 5 hours before you can actually do anything...

не твоё дело

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