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Monkius

209 Game Reviews

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Kind of a bittersweet ending... "Yea! You fought off the locals... That means we've strong-armed them into submission and are free to desecrate what remains of their already-troubled planet!"

Sigh, humans... :(

colburt187 responds:

haha, yeah, kind of tricked you into that eh.

This game runs waaaay slower than actual Minecraft does on my computer... It looks substantially less sophisticated than Minecraft, so that shouldn't be. Do you have it so that the entire level is in memory at once, or is it only loading a certain area around the character? If the former is the case, you might try the latter in order to get the game to actually run at more than 8fps (and that's after turning the quality to "low" in the right-click menu...)

JackAstral responds:

8 FPS? Wow lol. The game is set to run at 30 FPS, but I normally get about 20-25 on the high quality setting.

The main reason for the lag is that each block refreshes all at once...which isn't exactly the best way I could have programmed it :b I'm looking through my code now to determine a way to reduce lag as much as possible in the next patch.

I know this was for a jam and there was a deadline, but health bars would have been cool.

I realise this is a short game for a contest with a deadline, but you could have put some kind of message into it to tell me I won the damn game! Lol, I forgot all about the "Potato 6S" and was up to almost day 100 until I remembered the phone... Only AFTER I clicked the phone does it tell me I have reached 100% reputation. It should tell me the instant I get it, so that I am not grinding out better weapons and shields and what have you.

Anyway, I think you should finish off this one and re-upload another version that isn't limited by a deadline; I think this game shows a lot of potential as a "casual RPG".

feyninja responds:

Thanks for your suggestion, pretty sure Cybob will be back with more improving in a future day.

I play almost every one of these games, and am still baffled by some of the terrible puzzles... I had to consult the walkthrough for the heads puzzle, having four heads makes it intuitive to me that the combination would be four syllables, not five... Also, I have no idea why one of them is "ho" and not "oh"...

I also notice the frequency with which you are cranking out these games. Perhaps you could take a little more time and make a game that is a little more lengthy, with puzzles that actually make sense?

Also, I love the weird sense of humour... I loled at jig with backup dancers and fireworks and the protagonist's worst irish accent evar.

Also also, one of the voice actors said "Camelot" instead of "Carmelot" several times in the dialogues...

I'd have liked better it if the game's response to movement inputs was a little faster. The character must be obese, since it takes him so long to get up to speed, and he can't run very fast... The odds aren't exactly in the little guy's favour, what with him wandering around in a zombie apocalypse. Good thing he has explosives!

I also came across a bug (or I think it was a bug, anyway) in level 2, where it said there were 3 zombies left, but I could not for the life of me find any of them... It made the unresponsive controls and slow movement speed even more frustrating...

SevenCreative responds:

Comments taken on board regarding the slow movement. I guess I was trying to make it so you couldn't just run to avoid the zombies and need to be more tactile, however maybe a middle ground of faster acceleration would suit. I will add it to my dev list.

Thanks for taking the time to provide feedback.

The difficulty curve on this is a little bit bonkers... Every single level before the last one, I did in less than 3 attempts and 10 seconds (with the exception of 9, which took two attempts because I restarted out of frustration and 51 seconds). But I must have tried dozens of times on that last one...

Since you went to the effort of making a "prologue" complete with a little bit of a story, I felt ripped off when there was no "epilogue" where would get to find out what "boozy" suzy and Johnny whatever are up to...

I will say that the controls were great, though... Usually games like this are touchy and make me swear a lot, but I found the ship surprisingly easy to control on most levels in this game. Kudos.

I love puzzle games, and see a lot of potential in this. However, it was way too short.

The "15" level had me baffled, until I read ArrogantDoucheNova's hint in the comments.

The card level was annoying until I realised I could change the suits... But in retrospect, I think that's more my bad for not realising it earlier. However, I had to guess the first combo; there was no logic shown to me that dictated "spades and spades equal hearts", only "clubs and clubs equal hearts". IMO, if you have to guess, it's not really a puzzle.

The Mona Lisa level would have been better if there was a second button under the paintings to change the face, instead of having to click the painting... Even after I figured that out, I feel that I solved it with a bit of educated guessing. I really didn't get the last one ("OGEN"). Like almost everyone else in the comments, I don't understand why you chopped the "D" off of "BLIND", either...

Not bad, but still a lot of room for improvement.

ImpendingRiot responds:

Thanks for the review. I'm definitely sorry about the confusion with BLIN/BLIND. It's one of those things where I was looking at it for so long I didn't realize the letter got cropped off because I knew the solution. The last one isn't OGEN, it's GONE. As in her whole face!

Like I said though, I really appreciate the review :)

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