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Monkius

209 Game Reviews

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Took me the longest time to figure out that I had to land on smooth ground, even though the ship didn't topple on the boulders and such... Lol... But other than that, this was great for a quickie.

xkoster responds:

Thanks for feedback! Ive changed the caption to 'land on a smooth spot'.

A step forward in point-clickers. Even though the puzzles have bat-shit insane logic, it auto-combines the various inane items to form various other inane items /for you/, which is a whole lot less frustrating than trying to brute-force it. The downside of this is that you have to make it a longer game, because there is a whole lot less swearing-time. I felt like the game was over too soon :(

"I wonder why there was only one in stock?"
Probably because it's old as shit! :P

... But seriously, the graphics reminded me of TRON and the music reminded me of something out of Initial D. This game is like '90s-kid nostalgia (and having started kindergarten in the early '90s, I love it...)

The one thing that approaches a flaw is that the record barrier is a bit intrusive... I had one that was right before a volcano and was like "oh okay, just a record barrier, no need to jump" and by the time I realised... POOF. Shit.

Good Daddy, my ass! A good father would just drive his kid to school in a Volvo or whatever, not take him on the most fucked-up parkour obstacle course imaginable, all in order to help collect some inane 5-pointed stars.

Despite the inaccurate name and bizarre, nonsensical plot, it's a fun game; the puzzles are entertaining and sometimes challenging, if you are driven to get all the stars for some reason, like I am.

Some puzzle elements can be tough to trigger properly though, like the dominoes in level 8.

Neat little puzzle game. It's nice that the player is notified that the exit is open, but it would be even better if we knew /where/ the exit was. I died when I had 82/80 gems on the first level before I figured out there was an "exit" I had to walk to... That was a bit frustrating, lol.

Simple, yet elegant. Level 12 threw me for a loop, but when I figured out the solution, I facepalmed. If I had a "smart" phone, I would probably buy this. Looking forward to perhaps seeing more complex games from you in the future.

Level 30, What the F**K!

Please, please, for the love of god make checkpoints or something on the last level. I can get to the last level without rage-quitting; but /on/ the last level, when you get through about 5 "sub-levels" and then die because of a stupid mistake... FFFFFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUU UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU UU---

RatherRandomReality responds:

It's the LAST level for a reason, sorry buddy. Thanks for playing!

Lol

Nice timekiller... Instead of the random pills, you should be able to "shoot down" the reindeer by dropping a deuce on them after you've had a can of... Beans?

And maybe some kind of warning as to when the reindeer are about to pop on screen. More than a few times I have been on the very edge of the screen and press space, then BOOM reindeer. Even in the middle, if you're on the same level as them and they're moving quickly, it's hard to raise/lower Santa fast enough...

whileworking responds:

Thanks for the suggestions, I'll keep that in mind for Number Two!

Bleh.

Lol @ the person who said "it's more like watching a movie"... Like, say, EVERY OTHER DEFENSE GAME???

But yeah, some real flaws:

- I was having a gas watching the little guys jump around the map like gerbils on cocaine after having set my ninjas to "aggro", only to find one of them CLEAR ON THE OTHER SIDE OF THE MAP, staring off into the distance like a douche bag while the others FIGHT TO THEIR DEATH... You'd think they'd pay more attention if they were so aggro...

- Sometimes one of the ninjas would even stand directly behind another and watch him fight to his death, and only start attacking when the guy infront dies... But then again, sometimes they would both gang up on the "mob" like good little coked-up gerbils... Weird.

не твоё дело

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