- The puzzles were logical and intuitive; I really liked not having to deal with bat-shit insane "logic" or a pixel-hunt, like most point-and-clickers.
- The tool-tips are a really good idea, especially if you start making games that are lengthier than a Ludum Dare entry.
- The big mainframe computer-jobbie threw me off a bit in the beginning; I was so used to bat-shit insane point-and-clickers, I thought it actually had something to do with what was on the card, until I discovered the other room, lol. This point is not so much a criticism of your game as it is a criticism of most other point-and-click games, lol.
- I think that if you put more than 72 hours of effort into a future game, it will end up really awesome. But for now, this and "The Treasure Tomb" are pretty good teasers. "All my 5 R belong to this" and you have a new follower.