I'm not sure if I haven't figured out how to recharge my mining laser or ship's thrusters properly, or if you did that on purpose because this game is a parody that trolls people.
Either way, it was fun for a bit!
I'm not sure if I haven't figured out how to recharge my mining laser or ship's thrusters properly, or if you did that on purpose because this game is a parody that trolls people.
Either way, it was fun for a bit!
Just open your inventory and hold E over the thing you want to charge, then hold E over whatever resource you want to charge it with. A couple of things can only be charged with certain resources.
It seems like a fun concept...
Unfortunately, the execution isn't great; my computer is by no means a "slouch" (4-core/3GHz AMD, 12 GB DDR3 1333, good graphics card) and I skipped and stuttered my way to 2/3 of the way though the game in windowed mode before Unity crashed, citing "not enough memory." It also suggested that you, the developer of the game, allocate more memory. So just passing that on, lol.
Cliffs Notes: Fun, simple game; runs poorly.
It's fairly staggering to see what a decade can do to change one's mentality on life. It's also interesting that a lot of it runs parallel to the evolution of my own thought processes.
It would appear that you won't be continuing /this/ series, but if you make other point-click puzzle games in the future, I have some input as to the puzzles:
1: Some are bastard-hard, but are completely logical and intuitive, such as the "WOOF" puzzle. I liked these and have no issue with them.
2: Others just require fairly specific logic, but remain fairly open for choices. This was nothing short of infuriating for me, until I found out that there was already a full walkthrough for this... For example, I could think of multiple ways around the laser puzzle:
- pouring water on the lasers and shorting out the system
- walking through the lasers with the bucket on Phil's head and hands in his sleeves so that the lasers don't touch human DNA
- throwing the chewing gum at the lasers as a distraction and then hopping through while the gun it shooting the gum...
That last one may not be the best idea, but you could always have a small--I have read that development time for this game was only 2 weeks--cutscene with Phil dancing around dodging bullets or lasers or whatever the gun fires and hiding behind/inside a locker or something.
My point is that if puzzles are "multiple choice" like this, that there should (in my opinion) be consequences to at least most of the possible choices.
That aside, I found the game itself and its contrast to the original Riddle School to be interesting and stimulating.
Lol, I found a fun glitch:
- push "P"
- push enter a bunch of times
- hover high above the city
- laugh
)) Need helicopter
I don't know why this is at 2.5 stars... :/ Jeeeez, hater-votes...
I liked that the cars were deformable and there were random tunnels and lots of things to jump your car off of. Reminds me a bit of "SF Rush" from back in the day...
I hope that you find some way for this to be less of a resource-hog, though... The poor framerate and choppy sound that I am getting is a bit of a bummer.
Thanks! I'll try to remove shadows and decrease distance view
Boat medal was brutal (and I am automating my clicks...)
I hope that this was just practice and that you don't make any more clicker games. Looking at the sidebar gives me hope; "Pirate Adventures" and "Bugs vs. Mallet" both sound much more interesting...
Ooooh, I hope that this evolves beyond a concept demo...
Once the game is longer, I think you should add a "run" feature. If the slow walking is for creepiness or suspense, consider having some parts where walk speed/direction is fixed and others where movement is free and faster. At the current movement speed, I found myself wasting bullets out of pure boredom.
I also think it didn't make much sense when the snow blocked the entrance, but there was still light inside of the bunker. Maybe give the mysterious protagonist a flashlight and have him/her navigate in the pitch dark with only one beam of light (until the lights are turned on, anyway.)
Alright, thanks for your review! The flashlight idea sounds awsome, definitely something I'll look into for the further development!
не твоё дело
Hi-functioning Idler
Joined on 2/27/09