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Monkius

211 Game Reviews

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It seemed pretty easy to me, at first. I think that in a lot of the earlier levels, the "blocks" started out very close to their end position, so you could just take the "path of least resistance" and solve the level easily. Then BANG. Level 13. Difficulty seems to ramp up like crazy. I gave up at that point, for lack of patience. It would be nice to be able to skip levels.

The more major thing here is that the block movement is a little too sensitive. Maybe try making the mouse a little less sensitive once the block is "held" by the mouse and being "dragged."

Making this sensitivity extra-irritating is the fact that the block is "dropped" whenever you move the mouse outside of the square "play area." I think it would be much less infuriating if you allowed the block to be "held," so long as the cursor is in the game window. But leave the "block" constrained to that "play area."

- You can hit a mine on the first click, unlike minesweeper
- The "2"s are barely visible, unlike minesweeper
- The minefield is populated way too densely for this to be fun

Conclusion: I think I'll just go play actual minesweeper instead, seeing as how it comes with Windows and all.

jimjam271 responds:

Thanks for the response!
The minefield is to populated by default. I'm lowering it, and fixing some other things right now.
I'll be adding a difficult setting later, but until then, I will be changing it to a lower spawn chance.
I would like to say, I remember first click mines, but you aren't the only one saying that so I'll see about changing their spawn to accommodate this.
Thanks for the comment!
I'll make a game worthy of your time someday, you just wait!

"How many times is the minute hand faster than the hour hand in a clock?"

... It's always faster!

The question was a little easier, once I figured out that you meant "how many times faster does the minute hand move, relative to the hour hand?"

Still, this game would be a lot better if you had gotten someone to properly translate it from--I am guessing--Spanish.

Lol, I found a fun glitch:
- place a weak tower somewhere along the path
- make sure to have it highlighted when it is fragged by skeleton archers
- click "heal", watch gold turn to "NaN" (infinite)
- have fun creaming everything that comes your way

The puzzles may be simple so far, but they are definitely coherent and intuitive. Well, one of them wasn't, but only because I had a bit of a brain fart. I thought that the "sliding colours" puzzle and the "big globe, small globe" puzzle were just one puzzle, since they were on the same screen. I face-palmed when I looked at the walk-through and discovered that they were separate and I solved the "sliding colours" one incorrectly, lol. Maybe make it more apparent that they are discrete puzzles?

Other than that, great work, d00d!

ainarsa responds:

Thank you Monkius for your valuable feedback!

Lol, not bad!

ainarsa responds:

Thanks!

- Infinite levels gets a bit boring

- There are the same scenery doodads in every stage. Since this has infinite levels, I assume that they are "procedurally-generated"; however, there is no stopping you from making several "sets" and randomizing which "set" it uses for a particular stage.

- From what I remember, the gameplay and graphics are faithful to the original Outrun. (Did you download sprites, or make the graphics yourself?)

Brb, finding a SEGA genesis emulator to re-live some of my childhood...

PaulHTML5 responds:

I found the spritesheet online. I believe the graphics are from the Genesis/Megadrive version. I guess I could use different sprites for each level, I'll look into that. I've got the Sega Master System version on my site at http://funhtml5games.com/?play=outrunsms

- I like that you made the achievements less "time-intensive" on the second game, because GAWD, was "Dedication." Ever hard to get...

- There is a weird glitch with the music (I'm using Chrome) wherein I would turn it off, click the "back" button and it would turn off again. I managed to solve it by turning the music off, then clicking "back," then "settings," then "mute" in rapid succession. This was easy due to the location of the "settings" button. So no big deal, I guess. However, it has gotten harder to get around this glitch in the second game, lol. :/

- I can't seem to get the "Overnight Success" achievement, for some reason. I checked, and other people have definitely gotten it, but I have earned way more than 500 kW. Any idea on what I am doing wrong?

- On a side note, it should be kWh for battery capacity, not kilowatts or kilojoules.
Watts are a measure of power.

Joules are watt-seconds, used to measure the "peak" power of very rapid discharges from something like a capacitor. If a spot weld took 100 watts of power over 0.5s, that would be 200 Joules.

Watt-hours (or more commonly kilowatt-hours) are used to measure "continuous" power coming from something like a power plant or electric car battery, which aren't meant for rapid bursts of power.

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