00:00
00:00
Monkius

211 Game Reviews

65 w/ Responses

1 reviews is hidden due to your filters.

Boat medal was brutal (and I am automating my clicks...)

I hope that this was just practice and that you don't make any more clicker games. Looking at the sidebar gives me hope; "Pirate Adventures" and "Bugs vs. Mallet" both sound much more interesting...

Ooooh, I hope that this evolves beyond a concept demo...

Once the game is longer, I think you should add a "run" feature. If the slow walking is for creepiness or suspense, consider having some parts where walk speed/direction is fixed and others where movement is free and faster. At the current movement speed, I found myself wasting bullets out of pure boredom.

I also think it didn't make much sense when the snow blocked the entrance, but there was still light inside of the bunker. Maybe give the mysterious protagonist a flashlight and have him/her navigate in the pitch dark with only one beam of light (until the lights are turned on, anyway.)

Alx101 responds:

Alright, thanks for your review! The flashlight idea sounds awsome, definitely something I'll look into for the further development!

It's a fun game once you get used to the alarmingly-fast jumping.

I dunno if I've missed something, but I did all 10 levels plus the "bonus," but still don't have the "King Pigs L" medal.

I like how this game forces you to think in multiple dimensions in order get a good score.

The music makes me think of post-apocalyptic Spongebob, with the accordion and sliding guitar...

As a proponent of "function>form," I have to say that the graphics didn't really bug me. I will say that it would be worth the extra effort of animating the whole 5 or 6 frames of the boat swaying from side-to-side, though. Rotating it in flash--what's that called? "Tweening?" Yeah, I think "tweening"--just gives the boat really weird, jagged edges, two-thirds of the time. Everything else looked great, though. (Okay, "great" is a little strong, but you know what I mean...)

What did strike me as interesting was the concept of a shorter RPG. I am not particularly a fan of games that have massive game worlds that you can easily get lost in. I don't really enjoy devoting like a hundred hours to "grinding," either. It's gotten to the point where it is actually /refreshing/ when an RPG exhibits neither of these traits, as yours does.

I also liked the simplicity of the battles and the healing system; I never felt the need for a tutorial (although other people obviously think differently...)

I'm giving you a "pass" on my only real gripe--that the game is a little short--since this is your first submission, lol. In the future, I think it would be cool to have a game somewhere between this and those 100-hour jobbies, length-wise.

This is a solid 4; great work, d00d! I'll be keeping an eye out for your future games.

This game really harshes my vibes, maan.

Добрый день!

I feel like a bit of a jerk for rating this what I did... I started off thinking that this was mixing a horrible, boring, addictive kind of game ("idle" games) with another horrible, addictive, boring kind of game (slots.)

However, I noticed that when I unlocked the second gambling game, the odds were more in favour of the player. With a bit of time and patience, it was possible to finish the game in fairly short order and the feeling of being "addicted" to playing it soon went away. I dare say that the second gambling game was actually pretty fun and required a bit of skill, too. More than just mindless clicking, anyway. So I ended up thinking "maybe this isn't so horrible, after all." :D

It reminds me of an "SD" game, only without the BS pixel hunting that forces to look at a walkthrough so that he can make ad money.

Ha.

Great work, dood!

не твоё дело

Hi-functioning Idler

Joined on 2/27/09

Level:
12
Exp Points:
1,555 / 1,600
Exp Rank:
44,042
Vote Power:
5.45 votes
Rank:
Town Watch
Global Rank:
59,783
Blams:
22
Saves:
108
B/P Bonus:
2%
Whistle:
Normal
Medals:
3,975